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渲染目标层 译:zh1110 这里讲述了如何将对象渲染到指定目标上。
Dim tex As Direct3DTexture8
'创建贴图主体 Dim texSurf As Direct3DSurface8 Set texSurf = tex.GetSurfaceLevel(0) Dim backBuffS As Direct3DSurface8
'superficie del backbuffer principale Set backBuffS = device.GetRenderTarget '设置渲染目标表面 device.SetRenderTarget texSurf, stencilS, 0 '......渲染飞机,飞机渲染后的图形就从texSurf反映到了tex上
'还原渲染目标表面 device.SetRenderTarget backBuffS, ZbuffS, 0 device.SetTexture 0, tex '......渲染鸡蛋
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