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01:
Getting Started
开始
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Your
very first DirectXGraphics application
你的第一个DirectXGraphics程序
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EASY
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02:
Enumeration
列举硬件
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Detecting
the available hardware and any features it supports
检测存在的硬件及其支持的特性
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EASY
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03:
2D Graphics Part 1
2D图形第1部分
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Using
Direct3D for some basic 2D functionality
使用Direct3D创建一些基本2D图形过程
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EASY
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04:
2D Graphics Part 2
2D图形第2部分
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Extending
Lesson 03 to cover the remaining main parts of 2D Graphics using D3D
扩展第三课,讲解使用Direct3D进行2D图形的其他部分
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EASY
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05:
3D Geometry
3D几何学
|
Your
first lesson in proper 3D graphics using DirectX8
你在3D游戏中的第一课
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MEDIUM
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06:
Drawing Text
绘制文字
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How
to draw text using D3D and custom rasterizers
如何用D3D绘制文字及自定义文字
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MEDIUM
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07:
Lighting
灯光
|
An
introduction to Direct3D8 lighting
介绍Direct3D8的灯光
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MEDIUM
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08:
Adv. Geom Part 1
高级部分1
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Loading
pre-created objects into your 3D World
在你的3D世界中加载预先创造的物体
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MEDIUM
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09:
Adv. Geom Part 2
高级部分2
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How
to take advantage of Index buffers when creating geometry
几何体中使用顶点缓冲的优点
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MEDIUM
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10:
Adv Geom Part 3
高级部分3
|
Getting
started with animated objects in Direct3D
开始在Direct3D使用动画对象
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MEDIUM
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11:
Adv Geom Part 4
高级部分4
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Using
new DirectX8 features to render particle systems
使用新的DirectX8特性-粒子系统渲染
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MEDIUM
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12:
Adv Texturing Part 1
贴图部分1
|
Using
texture blending for special effects
使用贴图混合制造特殊效果
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HARD
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13:
Adv Texturing Part 2
贴图部分2
|
Texture
pooling - a more efficient way of storing textures
贴图共享-存储贴图的高效方法
|
HARD
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14:
Adv Texturing Part 3
贴图部分3
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Accessing
texture memory for special effects
访问贴图内存创建特殊效果
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HARD
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15:
SFX Part 1
平板
|
Using
Billboards for special effects
使用平板技术制造特殊效果
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HARD
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16:
Techniques Part 1
技巧1
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Visibility
Testing and Culling to increase speed
可见性测试和速度的提高
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HARD
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17:
Techniques Part 2
技巧2
|
General
Tips and Tricks for Direct3D
Direct3D中通常的技巧和方法
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HARD
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18:
Final Piece
决定性的一部分
|
Combining
everything we've learnt so far we can create a complete 3D World
组合我们目前所学的所有东西,我们可以做一个完整的世界
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HARD
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Ext
01: Lens Flares
辉光
|
A
favourite 2D special effect
一个不错的2D特效
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HARD |
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Ext
02: Collision3D
碰撞
|
How
to do collision detection in 3D
如何在3D中进行碰撞检测
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HARD |
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Ext
03: Animation 2
动画2
|
How
to do smooth keyframe animation
如何做流畅的关键针动画
|
HARD |
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Ext
04: Bump Mapping
凸凹贴图
|
Learn
how to use DotProduct-3 bump mapping for special effects.
学习如何使用凸凹贴图制造特殊效果
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HARD |
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Ext
05: Specular Materials
镜面材质
|
Use
specular material properties to create shiny metallic/diamond like
objects.
使用镜面材质创造类似金属发光材质
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HARD |
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Ext
06: Lots of effects (168kb)
多重效果
|
A
Downloadable archive demonstrating Shadows, reflections and shiny
materials...
下载文件,包含阴影,反射和发光材质
|
HARD |
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Ext
07: Cubic
次方方程
|
Using
Cubic equations to generate a terrain-patch
使用方程产生地形
|
HARD |
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Ext
08: Stencils
模板
|
A
quick guide to using the stencil buffer for some clever effects
使用模板缓冲制造效果
|
HARD |
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Ext
09: Blending
混合
|
How
to use Matrix Palettes and Vertex Blending
如何使用矩阵调色板和顶点混合
|
HARD |